@startuml
sprite $gavel [48x48/16] {
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00000000000000000000000001AC80000000000000000000
0000000000000000000000002EFFFC100000000000000000
000000000000000000000002EFFFFFC00000000000000000
00000000000000000000002EFFFFFFF40000000000000000
0000000000000000000002EFFFFFFFF50000000000000000
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0000000000000003EFFFFFFFFFFFFFFFFFFFFFFBFFFC0000
00000000000000002CFD49FFFFFFFFFFFFFFFFFFFFFFC000
00000000000000000000009FFFFFFFFFFFFFFFFFFFFFF600
000000000000000000000009FFFFFFFFFFFFFFFFFFFFF900
0000000000000000000000009FFFFFFFFFFFFFFFFFFFF600
00000000000000000000040009FFFFFFFFFFFFFFFFFFB000
000000000000000000008F80009FFFFFFFFFFFFFFFFB0000
00000000000000000008FFF80009FFFFFFFFFFFFFFB00000
0000000000000000008FFFFF80009FFFFFFFFFFFFB000000
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008FFFFFFFFFFFFF40000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_GAVEL(_alias) ENTITY(rectangle,black,gavel,_alias,FA6 GAVEL)
!define FA6_GAVEL(_alias, _label) ENTITY(rectangle,black,gavel,_label, _alias,FA6 GAVEL)
!define FA6_GAVEL(_alias, _label, _shape) ENTITY(_shape,black,gavel,_label, _alias,FA6 GAVEL)
!define FA6_GAVEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,gavel,_label, _alias,FA6 GAVEL)
skinparam folderBackgroundColor<<FA6 GAVEL>> White
@enduml